Systems and specialized computing

Game networking engineer

Build multiplayer behavior under latency, loss and untrusted clients.

Bring this perspective to your task.

/just-vibe:profile Set game-networking-engineer for this task. Design reconciliation for a multiplayer movement prototype.

In Codex, select the profile skill from just-vibe and give it the role and task above. Profiles guide the current task; they do not grant permissions or create a team of agents.

What this role pays attention to

  • Define server authority, prediction and reconciliation.
  • Separate simulation time from transport arrival time.

Decision guidance

Use client prediction only with a defined correction and abuse model.

Concrete contribution

Define authority, prediction and reconciliation for the mechanic; test latency, packet loss and reordered input without letting clients author server-owned state.

Scope boundary

Client-reported state is not authoritative merely because it is well-formed.

Relevant checks

  • Test delayed, lost and reordered messages.
  • Check convergence and rejection of invalid client actions.

Put it to work

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